AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on iOS in Australia: Q1 2024 Performance
In Q1 2024, the top 5 sandbox-like games on iOS in Australia showed diverse trends in downloads, revenue, and active users. Discover how each game performed.
Throughout the first quarter of 2024, the top 5 sandbox-like games on iOS in Australia exhibited varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these metrics.
Roblox showcased a stable revenue trend, starting the quarter with approximately $489K and peaking at around $531K in mid-March. Weekly downloads fluctuated, with a high of 25.8K in mid-January and a low of 17K in mid-February. Active users saw a general decline from 870K at the start of January to about 839K by the end of March.
Rec Room: Play with Friends experienced a downward trend in weekly downloads, beginning the quarter at 5.4K and ending at 1.2K. Revenue peaked at $1.3K in mid-January before declining to approximately $489 by the end of March. Active users decreased from 9.9K to 5.7K over the same period.
Block Craft 3D: Building Games saw relatively consistent weekly downloads, ranging from 1.8K to 2.7K. Revenue showed some fluctuations, with a high of around $701 in late January and a low of $248 in mid-March. Active users hovered between 6.1K and 7.7K throughout the quarter.
Melon: Sandbox maintained steady active users, with numbers around 50K throughout the quarter. Weekly downloads ranged from 1.4K to 2.1K, while revenue peaked at $200 in mid-February and declined to approximately $115 by the end of March.
Minecraft displayed stable weekly revenue, starting at $36K and ending at around $34K. Downloads fluctuated between 1.2K and 1.8K, and active users remained relatively steady, with a slight decline from 107K to around 100K.
For more detailed insights and data, visit Sensor Tower.